Corniche Pass’Pass’: video game made in Eurocircle

a geolocated video game on the Corniche to talk about European citizenship and international solidarity!

Corniche Pass’Pass’ is a geolocated video game specially designed for teachers and youth workers who wish to address the themes of European citizenship and international solidarity with groups of young people in a fun and innovative way.

The game will take you on a 1-hour journey along the Corniche of Marseille as Mathéo, Marianne and Kévin, 3 friends who set out to rescue Adama, a young Malian migrant who is being attacked by a group of racists.

In the maze of Malmousque’s alleys, you will have to look for a dozen clues hidden along the way, which will allow you to progress in the story. But beware of the group of racists who may be waiting for you around the corner…

In a very humorous tone, the aim of this game is to tackle the themes of migration, citizen behaviour and international solidarity. And to continue this work of reflection beyond the game, we propose a series of activities to carry out with your group.

This project, carried out in partnership with Nicolas Dupont (transmedia author at Tabasco Video) and Gaspard Flamant (author and scriptwriter of the game), was developed thanks to the support of the Bosch Foundation, with the aim of testing innovative methods of education on Europe, citizenship and politics for a young public with little interest in these subjects.

Practical information

Some useful information and tips for setting up the trip. You can find most of this information in the framing guide and the instructions for participants.

  • To play, participants must have a charged smartphone with 4G (about 300MB), and headphones for sound.
  • Several participants can play from the same smartphone but the noise of the Corniche will interfere with the listening.
  • There are 2 game modes: the Corniche mode is to be played on the spot and requires finding clues in the neighbourhood to progress in the story, and the Couch mode which can be played remotely but does not contain clues to find.
  • The route starts under the Aqueduc de la Fausse Monnaie. There is a stop for bus number 83 just above it.
  • Before starting the route, participants must activate geolocation on their smartphone before logging in, and then accept the geolocation request pop-up when they connect to the website: https://www.cornichepasspass.org/
  • The route is explained as participants progress through the scenario, through textual indications at the beginning of each scene, by the narrator and through the dialogues between the characters. In addition, when the user needs to reach a new point, a map button will appear at the top right of the screen.
  • There are a total of 8 clues to be found to progress through the story, the 8 points noted on the map.
  • The answers can be found in the accompanying guide.
    Users can choose between 3 characters to play as: Mathéo, Marianne and Kévin. Each character develops their own version of the story, but they all follow the same route.
  • The route has been designed to be played with groups of young people and uses paths or small streets with few passing cars.
  • There is only one stretch of road on the Corniche Kennedy between the Malmousque exit and the Porte d’Orient which may require extra care.
  • Not all users progress at the same speed. We recommend organising the outing with 2 supervisors to allow the fastest users to progress at their own pace while keeping them in sight.
  • To validate the clues, some smartphones automatically add a space after writing the word. If the clue doesn’t work, remember to check and delete the space.
  • Sometimes the site has bugs. If the audios do not load, participants can try the button on their phone to go back to the previous page and then return to the page in question. If participants are disconnected, they will have to restart the game and play the scenes until they return to the point where they were disconnected. The supervisor can then give them the answers to the clues so that they do not go back.
  • Once the game is over at the Orient Gate, you can take a few minutes to start a debate in the group. You will find some questions to start discussions in the framing guide.
  • Would you like some advice on how to set up this activity? Write to us: europe.direct@eurocircle.info

Test session with a class of 4th graders from Belsunce College – © Lucien Migné

Resources

To make it easy for you to set up the activity, we provide you with different downloadable documents that you can freely use and adapt:

From the conception of the project to the launch of the game: it’s almost a year’s work… And a lot of diagrams!

The press is talking about it!

Marcelle Media article of 17 May 2021
Article from La Marseillaise of 8 May 2021

Contact

europe.direct@eurocircle.info